
RABIAMMAL AHAMED MAIDEEN COLLEGE FOR WOMEN, THIRUVARUR
(Affilliated to Bharathidasan University, Tiruchirapalli)
Department of Computer Science
QUESTION BANK
Subject name: PROGRAMMING IN
JAVA
Subject code: 16SCCCA3
Class: BCA SEM : III
UNIT - I 2MARKS
1.define
classes and objects?
2.what is
object oriented programming (OOP)?
3.what is
attributes?
4.define
characteristics of OOP?
5.what is
encapsulation?
6.what is
inheritance?
7.define
data hiding?
8.what
are the benefits of encapsulation?
9.define
polymorphism?
10.what
are the advantages of inheritance?
11.what
are the drawbacks of OOP?
12.
Define JVM?
13.Define
JavaAPI?
14.define
javabeans?
15.define
applets?
16. what
are the programming approaches in Java?
17.what
is abstraction?
18.define
function overloading?
19.define
operator overloading?
20.define
JDBC.
21.what
is an example of operator overloading?
22. what
is an example of function over loading?
23.write
about JavaServer.
24. write
about the Java virtual machine?
25.what
is objects?
UNIT-I 5MARKS
1.discuss
in detail about Java as a programming language?
2.difference
between POP and OOP.
3.write
short notes on application and applets.
4.explain
about Java development kit.
5.write
in detail about the Java program structure.
6.discuss
in detail about object oriented programming?
7.explain
the characteristics of OOP.
8.discuss
in detail about the inheritance.
9.write
about the Java as a platform?
10.write
short notes on evolution java.
11.write
short notes on challenges of OOP.
12.write
short notes on application in Java.
13.discuss
in detail about the single inheritance.
14.write
in detail about the multilevel inheritance.
15.explain
the applets.
UNIT-I 10MARKS
1.explain
about a short history of the development in Java.
2.write
briefly about the features of Java.
3.write
the comparison between the Java and other languages.
4. Write
a simple applet program.
5..discuss
the advantages and drawbacks of OOP.
6.explain
briefly about the concepts of abstraction via encapsulation.
7.explain
inheritance and its types.
8.explain
the application in Java.
9.explain
about the inheritance concepts in Java.
10.write
an example of single inheritance with program.
UNIT-II 2MARKS
1.define
building blocks.
2.what
are identifiers?
3.define
literals and types of literals?
4.define
datatypes?
5.what is
variables?
6.define
instance variables?
7.what is
static variable?
8.define
wrapper class.
9.what is
operator?
10.define
arithmetic operator?
11.what
is operetor precedence?
12.write
example for primitive type to wrappers.
13.what
is block?
14.what
is control structure?
15.what
is array?
16.what
is String?
17.define
string buffer.
18.define
white spaces.
19.define
while loop.
20.define
multi dimensional arrays.
21. list
out the looping statements.
22.mention
any methods in string.
23.define
increment operator?
24.
define decrement operator?
25. What
are the purpose of arithmetic operator?
UNIT-II 5MARKS
1.discuss
in detail about data types.
2.write
short notes on i. Assignment operator ii. Logical operator iii.conditional
operator.
3.write
short notes on control structure.
4.discuss
in detail about looping statements.
5.write
the difference between do and while loop.
6.explain
about the switch statement.
7.write
short notes on multi dimensional array.
8.write
the example of string.
9.write
string buffer class.
10.write
short notes on string methods.
11.write
short notes on white spaces and comments.
12.explain
about the integers and characters.
13.explain about the arrays with types.
14.explain about the characters of an array.
15.explain
the increment and decrement operator.
UNIT-II 10MARKS
1.explain
briefly about the operators.
2.explain
about the boolean data types.
3.write
about the variable types in Java?
4.explain
about the branching statements?
5.explain
briefly about the array and types?
6.discuss
in detail about the string and string buffer class?
7.explain
about the looping statements.
8.explain
for loop statement.
9.write
in detail about the data types with types.
10.what
are the purpose of string using methods.
UNIT-III 2MARKS
1.what is
classes?
2.what is
method overloading?
3.what is
variable scope and method declaration?
4.define
interfaces?
5.define
private and public in Java access modifiers?
6.write
overloading constructors with example?
7.write
the constructor methods?
8.what is
pass by reference?
9.what is
pass by value?
10.define
modifiers.
11.what
is non-access modifiers?
12.what
is access modifiers in Java?
13.what
is packages?
14.what
are the data members in interfaces?
15.write
the uses of interfaces.
16.write
about the creation of interfaces.
17.what
is inheritance?
18. what
is modifiers?
19.what
is constructors?
20.define
class methods?
21.what
is extensions?
22.write
the uses of interfaces?
23.what
is the uses of modifiers?
24.write
about the uses of packages.
25.write
an example of pass by value.
UNIT-III 5MARKS
1.write
short notes on modifiers?
2.write
shirt notes on controlling access to methods and variables?
3. How to
creating the accessor methods with examples?
4.state
why access control is important?
5.write
short notes on name conflicts.
6.write
short notes on implementing multiple interfaces?
7.discuss
in detail about the uses of interfaces.
8.explain
the four levels of protection?
9.discuss
in detail about the overriding constructors?
10.write
the program using constructors?
11.write
the example program of pass by value?
12.write
short notes on classes?
13.write
short notes on modifiers with example?
14.write
short notes on non-access modifiers with example?
15.explain
the methods with examples.
UNIT-III 10MARKS
1.explain
function overloading.give an example. List out some of the standard overload
methods in Java.
2.what is
the difference between class methods and instance methods?give a example of each methods.
3.explain
in detail about the packages in Java?
4..write
in detail about the interfaces in Java?
5..write
in detail about the constructor methods.
6..explain
the pass by value and pass by reference in Java?
7.write
difference between packages and interfaces in Java?
8.what
are the concepts of class and instance methods?
UNIT-IV 2MARKS
1.what is
multithreading?
2.define
thread.
3.write
the creation of thread?
4.write
thread priorities?
5.what is
deadlocks in threads?
6.write
the communications of thread?
7.what is
exception handling?
8.what
are tha basics of exception handling?
9.what is
checked exception?
10.what
in unchecked exception?
11.what
is constructor?
12.what
are the methods in throwable class?
13.what
is exception?
14.what
is inheritance?
15.what
is time slicing in thread?
16.write
wait().
17.write
notify().
18.write
notify all().
19.whuch
interface is implement to create a thread?
20.write
sleep().
21.writhe
wait() with an example.
22.write
an example of constructor methods?
23.what
is throwable class?
24.write
an example of checked exceptions?
25. write
an example of unchecked exceptions?
UNIT-IV 5MARKS
1.explain
the life cycle of a thread.
2.explain
with an example how Java performs thread synchronization.
3.discuss
in detail about the rethrowing and redirecting exceptions.
4.write
in detail about inheritance.
5.write
in detail about the checked and unchecked exception.
6.write
about creating threads.
7.write
single thread program.
8.writw
short notes on exception handler?
9.write
short notes on throwable class hierarchy
in exception hierarchy?
10.write
short notes on methods?
11.write
about the commonly used exception classes?
12.write
about the try block statement?
13.write
the catch block statement?
14.explain
the concepts of thread.
15.explain
the multi-level inheritance.
UNIT-IV 10MARKS
1.explain
about the handling exceptions in Java?
2.explain
the nested try statements with an example program.
3.explaim
briefly throwing user-defined exceptions?
4.explain
about creating a new thread by extending threads.
5.explain
the thread priorities and thread scheduling.
6.write
the thread synchronization?
7.explain
the daemon threads?
8.write
an example of daemon threads?
UNIT-V 2MARKS
1.define
applet?
2.write
about working with applets?
3.what is
file constructor?
4.define
file streams?
5.what is
filter streams?
6.define
file input streams.
7.define
file output streams.
8.what is
random access file?
9.what is
serialization?
10.what
is deserialization?
11.define
applet class?
12.what
are the main features of applets?
13.what
is Java I/O?
14.what
are the forms of input and output streams?
15. what
is applications in Java?
16.what
us the APPLET HTML tag?
17.what
is applet viewer?
18.write
drawstringmethod().
19.defin
paint() method.
20.define
destroy() method.
21.define
start() method.
22.define
init() method.
23.define
stop() method.
24.what
is alternate HTML ?
25.what
hspace?
UNIT-V 5MARKS
1.write a
simple applet program.
2.write
the differences between applet and application in Java.
2.discuss
the life cycle of an applet.
4.write
an applet that draw an variety of rectangles of different size and locations.
5.why do
applet classes need to be declared as public?
6.How is
the paint stage different from the rest of the life-cycle stages?
7.what is
the difference between the initialize and start life-cycle stages?
8.what is
the super-class for all applets?
9.explain
the init() method with syntax.
10..explain
the start() method with syntax.
11.explain
tha destroy() method with syntax.
12.explain
the paint() method with syntax.
13.explain
the stop() method with syntax.
1 4.write
short notes on working with applets.
15.write
short notes on applet viewer
UNIT-V 10MARKS
1.explain
briefly APPLET HTML Tag.
2.dicuss
in detail about the Java. Applet package.
3.write
in detail about the life cycle of an applet.
4.write
in detail about the serialization and deserialization?
5.discuss
in detail about files and I/O stream?
6.explain
the file input streams with an example program.
7.explain
the file output streams with an example program.
8.write
briefly about the random access files.
9.explain
the working with applets.
10.explain
in detail about the overview of an Java.
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